Character Artist

Character Artist

Arbetsbeskrivning

The Position
Avalanche Studios Group are looking for a Character Artist who is ready to raise the bar in terms of realistic character art in our Expansive Worlds division. You will develop art content for characters and contribute exceptional quality art to the game. You will work closely with the Lead Artist to ensure the future success of art creation and to help continuing our high quality.


Required Qualifications
Excellent skills in Maya, Photoshop, Substance Painter and Z-brush or equivalent
A strong sense of asset ownership though the art pipeline, taking full responsibility for assets from initial creation to implementation in the final product
Previously created character and creature models for one or more published AA or AAA games
Ability to create highly unique characters based on existing concept art or briefs.
Ability to quickly iterate on designs and build upon existing work to create new directions or variants.
Strong communication skills and ability to work in a team
You have an excellent artistic ability and you are driven to find the right visual feeling and quality in your work.



Beneficial Qualifications
Passion for playing and making games.
Experience creating character concept.
Technical art skills such as rigging and skinning
Experience using multiple engines and tool chains.





To apply for this position please register below with a detailed CV and cover letter. A Portfolio is required demonstrating all aspects of your skills (High & Low Poly Models, Texture pages, Renders etc.). Add a link to your online portfolio in your CV. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Malmö, Sweden.


Our Values
At Avalanche Studios, we believe in worlds without limits, and we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.


Malmö Studio
Our studio in Malmö, Sweden is the company’s third location since it was founded in Stockholm in 2003, and expanded to New York City in 2011.The Malmö studio will focus on development of current and future Avalanche Studios IPs, relatively small and flexible projects which rest on a solid foundation of AAA production values and award-winning proprietary technology. Malmö was chosen because of its unique location, rich culture and - above all - thriving game development community. With our creative independence, a decade and a half of experience and strong portfolio of games, Avalanche Studios will fill a unique position in the city.


Avalanche Studios
Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by Square Enix) and the developer of Mad Max (published by Warner Bros. Interactive) and Rage 2 (published by Bethesda Softworks). As a publisher, Avalanche Studios has released theHunter: Call of the Wild, Generation Zero and the free-to-play service theHunter Classic which has reached more than 8 million players across 190 countries. Avalanche Studios was founded in 2003 and is based in Stockholm, New York City and Malmö. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay. Learn more at www.avalanchestudios.com.

Sammanfattning

  • Arbetsplats: FATALIST DEVELOPMENT AB STOCKHOLM
  • 2 platser
  • Tillsvidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 30 april 2020
  • Ansök senast: 30 maj 2020

Besöksadress

Västgötagatan 5
STOCKHOLM

Postadress

ÅSÖGATAN 108 PLAN 7
STOCKHOLM, 11827

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