Lead Enviroment Artist

Lead Enviroment Artist

Arbetsbeskrivning

We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.
We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield’s one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campaign.
We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
We are looking for a Lead Environment Artist to help us build realistic environments, inspire incredible artwork, help define our production techniques, maintain budgets while always being focused on the highest quality execution – with empathy and clarity being at the heart of who you are as a leader. Reporting to the Environment Art Director, the Lead Environment Artist is a practical artist, inspired not only by the games industry but as a subject matter expert in environmental composition and art production with experience with working with teams to create something greater than they could by themselves.

Responsibilities:
You will work together with Environment Art Director to support Environment artists in delivering environments to quality and focusing on the bigger picture without getting stuck in details.
You will guide artists and collaborates with project managers to determine budget, project scope, defining deadlines and prioritizes backlog content to consistently deliver on time and avoid diminishing returns.
Supports artists on their team in their long-term development and day to day work.
Holds regular 1on1s with team members, mentoring, giving feedback and guiding careers.
Collaborates with leads across disciplines to create environments that not only look great but also match tech requirements, thinking game first.
Delegates tasks where necessary but above all nurtures a sense of ownership within the team, allowing artists to control their work where possible.
Questions and improves our production processes together with stakeholders, clarifying them to the team.


Requiriments:
You have 5 years experience within environment and have experience from leading teams.
You have an artistic eye with the ability to get the best out of artists in their teams through feedback and support.
Good communication and interpersonal skills with a propensity for building relationships across seniority levels and helping people develop throughout their career.
You have capability in backlog and time management, organization skills and scoping to deadlines and constraints.
You have an ability to manage the teams workload through planning and delegation without direction.
Experienced in environment art workflows, including but not limited to asset placement and production, level creation, photogrammetry and PBR texturing, referring to experts for specialist level knowledge.
Deep knowledge of environment production process with an interest to collaborate with stakeholders to improve the way we work.

Sammanfattning

  • Arbetsplats: EA DIGITAL ILLUSIONS CE AB Stockholm
  • 1 plats
  • Tills vidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 15 september 2023
  • Ansök senast: 30 september 2023

Postadress

Södermalmsállen 36
Stockholm, 11828

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