VFX Artist

Arbetsbeskrivning

Do you want to embark on Sharkmobs game development journey and create some awesome effects to make our games stand out even more? Do you thrive in a collaborative environment where you will work with different disciplines to enhance real-time gameplay and the aesthetic feel?

Then you should apply for the position!

Required Qualifications

- 4+ years industry experience as a VFX Artist and at least one AAA shipped title is a minimum
- Genuine understanding of PBR and game engines (preferably Unreal)


- Working experience with 3D applications (Maya or Houdini) Photoshop, and particle editors, as well as AfterEffects or similar programs for pre-visualizing VFX

- Understand VFX workflows and tools with the ability to modify and improve them


- You have a strong knowledge of particle systems, physics and lighting and deeply skilled in technical problem solving

It will be considered a plus if you have some of the following:

- Hands on experience with Niagara and Cascade in Unreal Engine 4

- Strong knowledge of creating optimized effects without losing visual quality.
- Knowledge of creating textures in different software’s.
- Be able to create looping and non-looping texture animations.
- Skilled in creating good workflows and reusable effects.
- Experience with various world building tools

- Experience with Houdini is a big plus
- Perforce experience
- Creating new solutions to problems
- Solid understanding of Materials in Unreal Engine 4




For your application:

Portfolio or Demoreel that demonstrates your VFX skills.

Sammanfattning

  • Arbetsplats: Sharkmob
  • 1 plats
  • Tillsvidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 18 mars 2020
  • Ansök senast: 4 september 2020

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