OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
Do you want to embark on Sharkmobs game development journey and create some awesome effects to make our games stand out even more? Do you thrive in a collaborative environment where you will work with different disciplines to enhance real-time gameplay and the aesthetic feel?
Then you should apply for the position!
Required Qualifications
- 4+ years industry experience as a VFX Artist and at least one AAA shipped title is a minimum
- Genuine understanding of PBR and game engines (preferably Unreal)
- Working experience with 3D applications (Maya or Houdini) Photoshop, and particle editors, as well as AfterEffects or similar programs for pre-visualizing VFX
- Understand VFX workflows and tools with the ability to modify and improve them
- You have a strong knowledge of particle systems, physics and lighting and deeply skilled in technical problem solving
It will be considered a plus if you have some of the following:
- Hands on experience with Niagara and Cascade in Unreal Engine 4
- Strong knowledge of creating optimized effects without losing visual quality.
- Knowledge of creating textures in different software’s.
- Be able to create looping and non-looping texture animations.
- Skilled in creating good workflows and reusable effects.
- Experience with various world building tools
- Experience with Houdini is a big plus
- Perforce experience
- Creating new solutions to problems
- Solid understanding of Materials in Unreal Engine 4
For your application:
Portfolio or Demoreel that demonstrates your VFX skills.