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Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
We're looking for a Technical Animator, to assist and closely collaborate with our skilled Brand team.
In this role, you'll collaborate with the Brand Realization Director and Video Artists to balance our creative vision with production realities. You'll verify the quality of the animation pipeline, by making necessary improvements to fit technical constraints and our Artistic direction. With your expertise, you'll share knowledge and help the team ensure high-quality cinematic trailers as well as push our pipeline and workflows to the next level.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Interacting with Video Artists to effectively solve potential blockers in regard to Technical Animation
Developing animation workflow tools
Working with Maya as well as Character and Prop rigs
Prototyping, keyframing and solve animation blocking
Defining efficient workflows and promoting best practices
Creating documentation about developed tools
Training other artists to use the developed tools
What you'll bring
You are passionate about animation, rigging, and the emerging technologies that surround them. You have an eye for quality, enjoy problem solving and are always seeking to improve. You enjoy collaborating with peers and are a good communicator to express your ideas and suggestions. You are open to feedback and thrive in a creative and innovative environment
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A relevant portfolio of your work
Strong knowledge of 3D software such as Maya and Motion Builder with a technical focus on rigging and skinning
Strong knowledge of the video game development process and production pipelines
Good knowledge of human anatomy
Experience cleaning Mocap animations
Experience writing scripts/tools in Python is an asset
You can also find a summary of the Massive Job Perks here.
Questions? We’re happy to answer them. Please contact Moa Sellin Ödling, Talent Acquisition Specialist, at email@example.com
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines.