Audio Programmer

Audio Programmer

Arbetsbeskrivning

The Mojang Audio team is expanding to help realize our dream of a better Minecraft experience. As a member of this team you will develop, extend and support audio tools and systems. You will do this in collaboration with the Audio Designer and / or Audio Lead, but also with other disciplines and under the supervision of the Audio Director. The audio programmer will be a source of knowledge and expertise among the audio team members, supporting Audio Designers in finding technical solutions, and will write clear and concise documentation on audio systems and tools developed.
Your main programming language will be C++, working with the Unreal Engine and middleware on our integrated editor/game development tools. You will innovate, advise, review and adapt our audio technology for use in multiple projects. You’ll join a cross-functional team and work closely with other programmers, designers, artists and testers all working together on a game enjoyed by over 100,000,000 players worldwide. We have big dreams for the future of Minecraft and need you to help make them happen!
By joining the team, you will find an environment that enables you to leverage your knowledge and values to maintain and evolve a healthy and collaborative culture as we grow.
Some of your tasks will be
Design, implement, and iterate on new and existing audio systems and audio tools
Collaborate with Audio Designers and the localization team to develop systems for audio implementation
Support multiple teams within Mojang Studios with knowledge and practical help
Contribute to maintenance of systems and pipeline
Develop future technology beyond state of the art

Requirements:
Experience in programming audio systems and features
Knowledge of audio engineering, signal processing and principles of sound
3+ years of professional C/C++ programming experience.
Familiarity or willingness to learn other languages typically used for tools (e.g. C#, python)
Familiar with the creative side of sound effects and music.

Desired skills:
Experience with audio middleware (for example FMOD or Wwise)
Experience with console development
Tools, workflow and system development insight from a modern game engine
Ability to accurately predict task duration and understand dependencies between different development groups or disciplines

Sammanfattning

  • Arbetsplats: Mojang Synergies AB
  • 1 plats
  • Tills vidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 8 juli 2021
  • Ansök senast: 6 augusti 2021

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