C++ WORKFLOW ENGINEER - RENDERING - FROSTBITE

C++ WORKFLOW ENGINEER - RENDERING - FROSTBITE

Arbetsbeskrivning

We are looking for a Rendering Engineer – Tools & Workflows to join the Frostbite team!
Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.
You will be part of our talented rendering team, driving the technology forward that will power future titles and push the boundaries of visual quality in games. You will collaborate with world-class engineers and artists across EA.
You will report to the Senior Engineering Manager in your location.
Responsibilities
Develop and maintain high-quality rendering systems for multiple AAA games
Work closely with game team engineers and artists to create highly productive and effective art and content workflows

Qualifications
Real-time computer graphics knowledge
C++, data-driven design, and software architecture skills
C# and Tools development skills

Bonus Qualifications
BSc degree in Computer Science, or equivalent experience
Strong collaboration and communication skills
UX skills
Art and content workflow experience, as an engineer or content creator
Profiling and optimization skills
Knowledge of one or more CPU and GPU architectures
Console development experience
Experience from leading or managing other engineers

Sammanfattning

  • Arbetsplats: EA DIGITAL ILLUSIONS CE AB Stockholm
  • 1 plats
  • Tills vidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 5 november 2021
  • Ansök senast: 15 november 2021

Postadress

Södermalmsállen 36
Stockholm, 11828

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