Cinematic Technical Designer

Cinematic Technical Designer

Arbetsbeskrivning

ELECTRONIC ARTS
At EA we are a community of artists, storytellers, technologists and innovators working in one of the most dynamic industries today. We are transforming for a digital future and work as one team. We take risks and we dream big. And together, we are changing the way millions play every day.

THE TEAM
The Marketing Cinematics group at EA is a content production team that partners with EA Studio’s game teams, to produce the highest quality marketing assets, trailers and commercials. We are a collective group of Animators, Artists, Designers, Directors, Lighters, Producers, Screenshot and Capture Artists. Worldwide, we combine to form a global group of extraordinary individuals, fuelled by imagination and a unified passion for creating amazing, next‐gen visuals. We are a diverse team that is unified through collaboration, culture and craft.

JOB DESCRIPTION
The ideal candidate will possess a strong problem-solving mentality and will be fearless in the face of new technologies and tools. If it’s a game engine, you can make it work regardless of which one it is.
You will work alongside a creative team of artists to ensure our marketing assets are delivered to the highest quality and compete on a world class level. You will have the responsibility to support our artists and make sure they can be as creative and productive as possible so that technical problems do not stand in their way. You may also contribute to shot layout, technical application, animation, FX and rendering to achieve the final creative vision as set forward by your Art/Creative Director.

RESPONSIBILITIES
Identify technical problems and propose solutions
Adapt to artistic and technical constraints to provide an effective workflow for cinematic artists on a per project basis
Provide hands-on support to artists and engineers regarding asset performance and validation
Provide feedback to artists and external partners
Review creative process and identify opportunities for tool improvements (per project)
Solve technical issues in the 3d asset pipeline
Work with partner studios to share technology and best practices
Work with artists and programmers to create 3D art and making sure assets are integrated at its highest quality


QUALIFICATIONS
Proven experience in a digital art content creation pipeline, within the video game industry with a focus on cinematics
Experience within a game engine (Frostbite, Unreal, Unity)
Experience producing outstanding cinematic assets
Experience with game development frameworks and methodologies
Experience with real-time workflows and the technical hurdles/limitations associated


BONUS SKILLS
Experience developing custom tools for Digital content creation (DCC)
Knowledge of high-level coding language (Python, C#, C++)


EA is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, ancestry, pregnancy, age, sexual orientation, marital status, protected veteran status, medical condition or disability, or any other characteristic protected by law.

Sammanfattning

  • Arbetsplats: EA DIGITAL ILLUSIONS CE AB Stockholm
  • 2 platser
  • Tills vidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 8 september 2022
  • Ansök senast: 18 september 2022

Postadress

Södermalmsállen 36
Stockholm, 11828

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