OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
Polygonflow is looking for an Environment Artist that can help us build breathtaking Tech demos. In this role, you'll be closely working with Technical Artists and Programmers deconstruct your creative process, create demo scenes that showcase a mastery of Hard-Surface and Natural environment, and test various tools while they're in development.
What You'll do
Create stunning realtime environments in Unreal Engine
Thoroughly document your creative process
Modelling, sculpt and texture objects
Design environments from the ground
Come up with breathtaking assets/dioramas/environments that showcase specific tools at their fullest
Who you are
You have 4+ years of experience working as an Environment Artist
Your texture work shows mastery of PBR
Hard-Surface modelling holds no secrets for you
You have a strong understanding of form, lighting and grading
You're comfortable with using tools while they're in early development
You have experience working with the Substance Ecosystem
Your portfolio/demo reel showcases the points mentioned above
Knowledge (Optional)
You have experience creating your own tools in MEL/Python
You have experience working with the Megascans Ecosystem
Your portfolio showcases stylized environments
If this sounds like a dream job to you, we'd love to have a chat!
This position is available as an on-site or remote opportunity.
NOTE: Please submit your application in English. Applications without portfolios/demo reels/Github Repositories will be ignored. Let your work do the talking!