Mission Designer

Arbetsbeskrivning

Who are Mission Designers at Liquid Swords
The Mission Designer that we’re looking for reveals and ties the story together on a technical level. This role doesn’t involve writing, but it is heavily focused on the story. We’re creating a game filled with emergent narratives, and we need a spider to weave together the web of different teams that are bringing it to life.

Your role in the bigger picture
You will ensure that the game’s development pulls in the same direction, guaranteeing that the game’s story and the player’s experience converge.

You are at the helm of our emergent narratives. Fluently wrangling game mechanics and dialog systems to conceive a living, breathing, and reactive world. Through the skilled coordination of scene and settings, style and tone, character and characterization, you constantly strive to reveal the story and find the fun in a collaborative, iterative fashion.
Is this You?
- Your decision-making respects the inherent link between story-telling and gameplay and you’re a champion of the player experience, above all else.

- You respect every discipline and are here to help them all along. You level up all teams with your ideas and feedback.

- As a hardened professional you have learned to express and champion the world’s narrative. You openly share your knowledge of narrative design to evolve the character, world-building, tone, dialog, and other storytelling tools.

- The breadth of your submitted work includes feature or quest designs, pen-and-paper table-top/RPG-style prototypes, and links or highlights of shipped mods or game samples.

- Your experience and success as a Mission Designer are undeniable. Your mission design work is a masterclass in narrative and visual storytelling within the AAA player space.



- You are proven with branching dialog quest systems but never rest on your laurels. You understand the organizational challenges of bringing bold, branching, open-world stories to life. And you know that games can do it better.







Portfolio
The request for samples or a portfolio is meant to help us understand your ability to interpret high-level themes and manifest them through rules or writing. To facilitate, links to game samples and collaborative works should indicate your contributions.

Founded in 2020, Liquid Swords was established to be purposefully raw and dismantle the silos of game development so that we empower our people to achieve amazing results.

We are cultivating a culture and offering an environment that truly nurtures creativity. Liquid Swords share a common understanding - original ideas inspire great games, and great games are built by remarkable teams.

Sammanfattning

  • Arbetsplats: Liquid Swords
  • 1 plats
  • Tills vidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 30 juni 2023
  • Ansök senast: 13 september 2023

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