Platform Engineer

Arbetsbeskrivning

DICE (EA Digital Illusions Creative Entertainment) is an award-winning developer of interactive entertainment based in Stockholm, Sweden. The company has 250 employees and develops games on all existing platforms.
DICE is the maker of the Battlefield franchise and the game Mirrors Edge, with Battlefield Bad Company 2 as the most recent game. Another addition to the DICE family is Battlefield Heroes, a brand new Play 4 Free game for PC.
Since October 2006 DICE is fully owned by EA and this allows us to furthermore develop the best and most addictive video games ever.
We want people to do the best work of their career at DICE.
Visit our websites for more information,
www.dice.se, www.battlefield.com,
www.battlefield-heroes.com and www.mirrorsedge.com.

Titel: Platform Engineer

Beskrivning av arbetsuppgifter:
Primary responsibilities
.Work actively with the Software Architects and Technical Directors to
architect and ensure that technology and design decisionsare suitable for the
PS3, Xbox360 and PC
.Participate in and support game development projects at DICE and EA and
help make sure they ship on time and on quality
.Design, architect and develop game engine related systems
.Work with optimizing performance, parallelism and memory usage across
the engine & games and on all processors (CPU, SPU, GPU)
.Work within rendering, and together with technical artists, to help build &
achieve our visual look and performance together with efficient workflows
.Drive design and code reviews of systems and sharing of knowledge of them
Other responsibilities
.Share knowledge and hold technical talks & presentations internally at
DICE, within EA and at industry conferences

Beskrivning av kvalifikationer:
.At least 10 years of industry experience with significant rendering and
architect responsibilities
.Prior experience shipping multiple console products (PS3 and Xbox360).
.Experience of developing Design, architect and develop game engine related
systems
Technical knowledge
. Strong ability to design and write Portable Code
.Excellent knowledge of Object Oriented design and programming with C++
.Strong mathematics background and its applications for next-generation
game development

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