Senior Technical Animator

Senior Technical Animator


Avalanche Studios Group and its division Avalanche Studios are crafting our next cutting edge AAA open-world fantasy game. Avalanche Studios is the division dedicated to ambitious, externally published, AAA games like Just Cause, Mad Max and Rage 2.

The Position

We are currently hiring a Senior Technical Animator for our upcoming AAA fantasy game set in an open world. As a Technical Animator you will be responsible for skinning and rigging characters and other in-game objects, setting-up and maintaining animation pipelines and facilitating animators and designers to help maximize efficiency in feature development. The Technical Animator works closely with animators, character artists, animation code and technical artists.

Key responsibilities

Character rigging and setup for human, weapon and animal character

- Driving animation pipelines, and regularly improving upon them

- Working in collaboration with animators, designers and programmers to implement realisation of player mechanics and npc characters

- Communicate effectively with content teams to identify workflow issues, spec out the plan to solve them, and then drive that plan to a shippable state

- Use your technical expertise to find creative solutions to challenging problems

Required Qualifications

Python scripting experience.

- Experienced in rigging and skinning.

- Knowledge of Autodesk animation software (Maya/Motionbuilder)

- Strong understanding of character mechanics and animation pipelines/workflows

- Owning and maintaining animation state machines

- Good knowledge of game animation systems e.g. layering, masking, state machines, locomotion, facial animations, blending, etc.

- Experience working with IK, ragdolls and / or other procedural techniques.

- Excellent problem solving skills

- Desire to work as part of a team; taking feedback and direction appropriately, and the motivation to work independently

Desired Qualifications

Experience working on open world games or FPS games

- Shipped at least one AAA title

- Experience working with player mechanics

- Driving animation state machine tools and pipeline improvements

- Some C++ programming experience

To thrive at Avalanche Studios, you need to be willing and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way.

You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.

Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider candidates who have submitted their CV and who can work from the office in Stockholm or Liverpool, a few days a week.

To apply for this position please register below. Apply as soon as possible as we review applications on a rolling basis. All further information is provided under non-disclosure agreement only.


  • Arbetsplats: Avalanche Studios Group
  • 1 plats
  • Tills vidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 31 januari 2023
  • Ansök senast: 20 juli 2023

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