SOFTWARE ENGINEER - FROSTBITE ENGINE & TOOLS

SOFTWARE ENGINEER - FROSTBITE ENGINE & TOOLS

Arbetsbeskrivning

External Description:
We are looking for a Software Engineer to join the Frostbite team!
Frostbite is a game engine and collaboration platform for diverse game franchises, such as FIFA, Battlefield, Star Wars Battlefront, Mass Effect, Dragon Age, Need for Speed, and Plant vs. Zombies Garden Warfare. Thousands of game developers all over the world are using Frostbite to create some of the best player experiences in the industry!
You will be part of a talented multi-disciplinary team developing the tools and game engine behind the amazing worlds you see in Frostbite games. This includes the workflows and systems for building levels and objects in Frostbite. In the team, we collaborate closely on a day-to-day basis to make sure game teams around the world have great workflows and a performant and flexible engine for their games.
Responsibilities
Innovate and improve workflows, data builds and game systems for handling huge game worlds
Design and implement systems and APIs used by thousands of game developers across EA
Collaborate closely with game teams to ensure world-class workflows and in-game performance
Pairing with team members to create new features and innovations for our users
Iterate on usability, tool performance, and stability to power our users to create stunning games
Contribute to technical design and reviews

Lead the team
Day to day technical and architectural decisions
Responsible for managing technical aspects of software development
How do we reach our goals technically?
Plan, design, lead and execute technical solutions
Accountability for design documentation
Meet with TD to ensure we are meeting expectations
Code Quality Assurance
Accountable that the team delivers code that fulfills our DoDs
Delegating tasks and achieving daily, weekly, and monthly goals
Following up on the delegated tasks
Liaising with team members, management, and stakeholders to ensure projects are completed to standard.
Motivating the team and creating a space where they can ask questions and voice their concerns
Being transparent with the team about challenges, failures, and successes
Team efficiency ensuring the team is working in an efficient way.
Accountability that Stories and Epics have been created and are defined and have an estimated capacity required. Working with Product Owner/Engineering Manager
Working with the Product Owner/Technical Director to figure out how we technically achieve what we are looking for
Meet with stakeholders with PO when technical expertise is needed and drive collaborations with game/frostbite teams
Meeting with the TD to make sure we are meeting expectations with our designs.
Raise questions to TD that you are unable to answer and bring answers back to the team
Identifying risks and forming contingency plans as soon as possible
Raise the flag to PO and EM when work estimations are outside of normal margins

Qualifications
Strong C++ and software architecture skills
Good collaboration and communication skills
Humble, eager to learn more and thrives in a learning culture

Bonus Qualifications
Experience from game engine development and large-scale game development
Experience with challenges such as scene and entity systems, handling huge worlds, streaming, and subdivision or multi-user workflows
Experience with data-oriented design and unit testing
Experience with agile development practices
Experience with C#
Experience in mentoring other engineers and sharing knowledge

Sammanfattning

  • Arbetsplats: EA DIGITAL ILLUSIONS CE AB Stockholm
  • 1 plats
  • Tills vidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 1 februari 2022
  • Ansök senast: 11 februari 2022

Postadress

Södermalmsállen 36
Stockholm, 11828

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