Sound Designer

Arbetsbeskrivning

Do you want to dazzle millions with the iconic sound of a world famous action experience? Do you want to be part of an organic team where your input is recognized as contributing to a greater whole? Do you want to be a part of an epic journey, taking a classic game franchise into its second decade and beyond?

Starbreeze is looking for a Sound Designer to join our team in Stockholm to help build great audio experiences for our games today and in the future. You’ll be part of a friendly and collaborative team where everyone has their say and where we all help each other find the best solutions as a group. You’ll be involved in the entire production cycle of our games and DLCs, from idea to implementation, with plenty of opportunities to grow and to specialize in different areas according to your skills and interests.

Job Tasks:

- Work closely within the audio team to design and produce original audio content which delivers gameplay immersion and elevates the Payday experience;
- Champion audio direction, advocate audio excellence and deliver that one-of-a-kind experience Payday players have come to expect;
- Collaborate with design, narrative, art and engineering teams to provide input and direction to achieve interactive sound, voice and music;
- Implement audio assets using Wwise, UE4 and proprietary tools.


Must Have:

- 4+ years working as a sound designer, preferably with game industry experience;
- Passionate about the audio experience and committed to a cross-discipline and playtest-driven development environment;
- Exceptional knowledge of Wwise and strong competence with Unreal Blueprints;
- Fluency with common DAWs with a strong understanding of game audio, game platform limitations and performance optimization;
- Experience with studio and field recording, signal flow, processing and mixing;
- Comprehensive knowledge of sound design and all stages involved in delivering a crafted aural experience in-game;
- Great with time estimations, organization and prioritizing;
- Excellent written, verbal and visual communication skills.


Good to Have:

- Ability to think logically, break down complex problems with a strong focus on details;
- Fluent in and comfortable reading common coding and scripting languages.
- Experience working with a multiplayer shooter;
- Experience with ambisonics;
- Experience with the Payday franchise from a player perspective.


To Be Successful in this position you are:

- Driven to deliver the best possible audio experience to our players;
- Driven to innovate and provide a fresh perspective to sound design.


This is not a composer position although skills and experience of composing can be beneficial as a Sound Designer.

Starbreeze offers assistance with relocation should you require it.

Still reading? Good...because here’s the good part of this job ad: We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional.

Sounds good? Then we can’t wait to see your CV and portfolio and look forward to meeting you. We recommend that you apply as soon as possible; selection and interviews are held continuously. Send your application with a resumé, portfolio and cover letter in English. All applications must include a resumé and portofolio to be considered.

Kontaktpersoner på detta företaget

Amanda Sjöswärd

Johanna Wikland

Daniel Dudek
0704 0704 34
Nick Weston

Sammanfattning

  • Arbetsplats: Starbreeze
  • 1 plats
  • Tills vidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 1 oktober 2021
  • Ansök senast: 20 mars 2022

Besöksadress

Regeringsgatan 38, Stockholm
None

Postadress

Regeringsgatan 38
Stockholm, 11156

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