Technical Animator [Avatar: Frontiers of Pandora]

Arbetsbeskrivning

Job Description
Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
As a Technical Animator at Massive, you'll be the link between art and code. You'll work with industry-leading tools, like our Snowdrop game engine and collaborate with a cross-functional team of Technical Animators, Artists and Programmers.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Closely collaborating with producers, leads, directors and other teams to push the pipeline and the vision of what animation and rigging can be
Rigging and skinning of a variety of characters, creatures, vehicles and gear
Researching and keeping up to date with new rigging solutions to push our pipeline and workflows to the next level
Collaborating with a team of technical animators to develop current and new rigging tools
Be ready for quick tweaks during production to fit the animators current needs

Qualifications
What you'll bring
You are passionate about animation, rigging, and the emerging technologies that surround them. You have an eye for quality, enjoy problem solving and are always seeking to improve. You would like to work in a interdisciplinary team, you are team-oriented and you enjoy giving and receiving constructive feedback to reach the teams shared goal. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A relevant portfolio of your work
Professional experience as a Technical Animator or equivalent from TV/Film or game projects
Strong knowledge of Maya and Python
Facial and body rigging experience
A relevant degree in an Art/Tech field, or the equivalent work experience
If you are interested in procedural animation/IK duties it is seen as a plus

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
Questions? We’re happy to answer them. Please contact Moa Sellin Ödling, Talent Acquisition Specialist, at moa.sellin-odling@massive.se
All your application information will be kept confidential according to EEO & GDPR guidelines.

Sammanfattning

  • Arbetsplats: Ubisoft Entertainment Sweden AB Malmö
  • 1 plats
  • Tills vidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 3 november 2021
  • Ansök senast: 22 november 2021

Postadress

Barkgatan 5
Malmö, 21422

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