Technical Artist

Technical Artist

Arbetsbeskrivning

About the job
Being a Technical Artist means you're the linking pin between tech and art, you speak both languages and you can ensure artwork meets both the visual and technical requirements.

Your responsibilities
As a Technical Artist, your main tasks and responsibilities are:

- Monitor, flag and communicate concerns between artistic goals and practical reality in development pipelines;

- Build high performance solutions without sacrificing quality;

- Collaborate with artists in order to develop tailored tolls and shaders that improve both workflows and visual quality;

- Ensure development setup keeps up with the industry developments;

- Debug and solve visual issues.

Requirements
Do you recognize yourself in the following?

- You have a few years of experience within the industry as a Technical Artist;

- You are experienced in tools and/or shader creation;

- Ideally, you have shipped at least one (AAA) project;

- Great English communication skills (verbal and written).

Bonus qualifications

- Deep understanding of PBR shading;

- Experience with C++, C#, Python;

- Knowledgeable in 3D modeling software like Maya, Blender, etc;

- Familiarity with the Adobe Substance 3D Suite.

Practical information
Scope: Full-time, 40 hours per week. We offer a permanent position and relocation aid for the right candidate.

Location: Stockholm

If you think that this position matches your background and skills, we would love to hear from you. We ask that your application always include relevant work samples or a link to your portfolio.

Sammanfattning

  • Arbetsplats: Arrowhead Game Studios
  • 1 plats
  • Tills vidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 22 mars 2023
  • Ansök senast: 8 september 2023

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