Technical Artist [Tom Clancy's The Division 2]

Technical Artist [Tom Clancy's The Division 2]

Arbetsbeskrivning

Job Description
We are looking for a Technical Artist who will support a passionate team focused on the continued development of our proudest projects, Tom Clancy's The Division 2.
As Technical Artist, you will act as the bridge between the artists and programmers, art and engine, ensuring the art content and features are easily integrated into the game while respecting the artistic vision and technical constraints of the project.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Your role is to support the content production art teams in achieving top-quality results within the context of the project; You will work closely with the artists and directors to help implement technical art features and new technologies in the project. You will work in the Snowdrop Engine to support the game needs for:
Rigging and animation
Lighting
Game scripting
Special FX
Other technical art solutions as needed

Qualifications
What you'll bring
You have an eye for quality and a true focus on how we can advance the overall and immersive feel of our game through next-level tools, workflows, and pipelines. You thrive when you find an efficient development solution to a task and that shows in your creative and innovative approach to game development; all with a focus on results and improving efficiency for yourself and your larger team. You're aware that a game is a collaborative endeavor, and you enjoy collaborating with your team members.

Sammanfattning

  • Arbetsplats: Ubisoft Entertainment Sweden AB Malmö
  • 2 platser
  • Tills vidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 17 maj 2022
  • Ansök senast: 31 maj 2022

Postadress

Barkgatan 5
Malmö, 21422

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